September 25, 2009
by Corvus
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HoneyComb Engine Impressions

Travis Megill shares his impressions of the HoneyComb Engine play-test that spawned the Kiai-Megill Variant, which will be included in the introductory manual: I found myself emotionally involved in the story, and instead of being confused and hindered by the … Continue reading

September 24, 2009
by Corvus
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Edge Interview with Corvus

Chris Dahlen interviewed Corvus about the HoneyComb Engine for Edge. In the interview Corvus talks about what makes our RPG system different from other systems. A lot of systems, particularly Dungeons & Dragons, are designed around, ‘How can we keep … Continue reading

September 13, 2009
by Corvus
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NDN Interview with Corvus

The Narrative Designer’s Network interviewed Corvus for the launch of their new site. In the interview Corvus talks about his storytelling background, our upcoming RPG system, the HoneyComb Engine, and how storytelling with game mechanics requires a new approach. Video … Continue reading