Thirteen weeks passed between the golem‘s first character sketch to the final rendering pass with audio. As with so many endeavors, the project proved to be an exercise in working within tight constraints. A one-person team, Corvus wrote, modeled, and animated the golem while working full time and holding down a full class schedule.
The tight production cycle of the golem led to many time saving decisions regarding textures, lighting, and music, that dramatically influenced the look and feel of the finished animation. The end result, we hope, is a story experience that transcends the limitations of the medium.
Although this animation was created long before the founding of Zakelro Story Studio, it is included among our projects for a very important reason–it reflects our philosophy of storytelling. In the animation, a golem goes about its work-a-day life until it discovers a chest containing three masks. Trying on the masks, the golem is transformed into a storyteller and finds that the transformation extends into its reality, or its perceptions of reality.

